Weekly Progress Update Wk4 - Pre-Alpha


For this week, our team is focusing on building the alpha version, which is mainly optimizing mechanics and building assets. 

We have:

  • Worked on making the puzzles more coherent and playable by refining the controls and mechanics.
  • Added environmental hints.
  • Further implemented UI with the main menu, and pause screens.
  • Implement game start screen and end screen
  • Implement a game pause menu
  • Enable time to only move forward to make venus flytrap bloom
  • Time will reset after two full rotations

Here is a screenshot of the level we have built so far:


The Start, Select Level, Pause screen:



The assets we've built:

Low Poly StoneCartoon Bird

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